Sunday, May 10, 2009

Breakthrough in TeamCuzz's History

After lengthy negotiations and development spanning 2 years, TeamCuzz, along with powerhouses Xbox, Konami & Panini, has finally managed to come up with several collectibles for its dear fans. This came after a spirited show against Galacticos which saw 19 TeamCuzz players overcoming a goal down twice, the referee, and ultimately, themselves.

In conjunction with the release of Xbox 147, avid fans of Konami's Winning Eleven will be served with an appetising selection of top clubs, namely Chelsea, FC Barcelona, Inter Milan and TeamCuzz. Although the other 3 football juggernauts have been present in previous editions of the game, the new edition will mark TeamCuzz's debut appearance. Development of the animated team started more than 2 years ago, but it will only be released together with the launch of Xbox 147. This has been the simulation platform used by several TeamCuzz members in preparation for league matches.

Along with this, TeamCuzz has tied up with giant card collectible company, Pannini, to feature TeamCuzz players on cards. Using the poor quality of the images developed by Konamee, the cards will showcase the animated player, his jersey number as well as some key attributes. It is understood that the "Attributes and "Improvements" are provided by the TeamCuzz Management, with the sole purpose of providing a platform for players to reflect on their strengths and weaknesses in their bid to improve their and the team's game.

Team-Cuzz.blogspot is the only place you can access such mouth-watering features. The attributes of all players has been summarised at the bottom of this page. This will be updated as and when necessary. On top of that, special posts labelled "Player Focus" will showcase some of TeamCuzz players. Players will be chosen randomly according to their positions.

Disclaimer: Player attributes are given by the management. They are meant to help players improve their game. Please review them objectively. Player images are made to resemble actual players as far as possible. They are limited by the images provided by the Winning Eleven Game, the author's TV and camera, and ultimately, the author's imagination and time.

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